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I will explain by analogy what kind of stuff they "spoiled." (Destiny)

by General Vagueness @, The Vault of Sass, Thursday, August 18, 2016, 00:27 (3023 days ago) @ Kermit

First, showed the full raid armor sets.

In terms of the raid mechanics, it seems like if they explained about VOG "you fight through this big thing, then fall into the gorgon's maze where they can't see you if you want to live, then you continue on." Then it showed a bit of footage of the jumping puzzle to the vault of glass afterwards.


Thanks for that. I'm so glad I didn't know that about the VoG. It may sound like a minor thing, but discovering how hard the gorgons were to kill, and then realizing that we were intended to sneak by them was thrilling. That was a mechanic that did not exist elsewhere in the game.


How thrilling? I agree but I think you're overstating it, or you're remembering it wrong.


I'm not that old. I'm remembering perfectly. This was back when Postmortem played Destiny regularly and he had kind of slipped into the role of our (also blind) sherpa. We spent hours in that damn maze. We found all the chests trying to get out. Somehow I'd found the exit in the first half hour or so but we didn't find it again until long after.

Also, it's the only part of the whole raid other than carrying things that had anything kinda-sorta-majorly different from normal gameplay, it's about the only thing kinda-sorta-majorly different at all until King's Fall. I really think people around here give the first two raids too much credit, and I wish they hadn't-- I went into King's Fall expecting it was just as overhyped, but no, it had actual puzzles, and I didn't get to figure them out myself because everyone wanted to just finish the raid by the time I got to play it.


Most people I know rank them VoG, King's Fall, Crota, but KF might be number one if it weren't so long. Sorry you didn't get to figure them out--that is the downside of raids, they're best blind but that requires a bit of a sprint to get to level so you still have unspoiled teammates to play with.

No, that's the thing...
I went into VoG as a semi-blind run, where no one spilled what to do immediately, except for the last relic sequence, and I figured out all the other parts on my own (except how to get through the maze)...
I figured out almost all of CE on my own because I soloed it up until the middle of the Deathsinger fight...
the Prison of Elders was a whole step down from the raids as far as complexity...

and none of those were challenging puzzle-wise or logic-wise outside of the Gorgon maze.

Since they weren't challenging, and since you guys acted like they were for some reason, I went into my first run of KF as a very-much-not-blind run (I didn't look things up and I asked for no hand-holding, but everyone else except I think one person knew what to do)-- and that was a mistake, because I then had things explained to me that would've been quite a challenge (possibly a fun challenge) to figure out.

I don't blame you though. Mostly I blame Cody. I think he made himself like the raid more than he would've otherwise (and proselytize about it because of that) because he didn't want to let go of Bungie and this community, and I trusted that judgment. (You can see it even now, he's going on about how leaping off a ledge is a fantastic puzzle in itself because Halo didn't have double jumps-- as if that's relevant to anything, especially in a game where you can revive on the spot.)

I also am not going to do any sort of sprint or cash in all my currency to get to raiding level in the first week. I play when I feel like it, at the pace I feel like, regardless of events,* and I wish more people would do the same.

* I will admit Iron Banner sometimes sucks me in, and I can't really say why since I never get much from it and half the time it can't help me that much anyway


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