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Ragashigo's post is super important. (Destiny)

by Kermit @, Raleigh, NC, Monday, October 23, 2017, 09:29 (2380 days ago) @ Cody Miller

tl;dr - the actual purpose here is that micro-transactions aren't the problem, because the majority of people who partake in them do so with knowledge of what they are and what they are getting out of them, and that a very small portion of players are spending larger sums on them where we don't have sufficient practical data to make honest judgement of those purchases.


But even someone who has all the knowledge and data, and is doing so willingly is being taken advantage of by the simple fact that the game is designed so that desirable teams are behind frustrating frictions. So yeah, you could be like Speedracer and pay 40 bucks for an ornament. He seems fine with that. But the game is designed for any particular ornament to be frustrating to get. THAT is the problem. The game could easily be made so that obtaining ornaments is not only fun, but you can specifically choose which ones you want to earn.

You ever been to a movie theater? You can’t take in a bottle of water, but must instead buy on from concessions at an inflated price. When I go to the Arclight or something I always buy food willingly. It’s like whatever, it’s not objectively a lot of money, but you are still being ripped off. But you can sneak shit into the movies… with microtransactions you have no recourse.

Concessions are overpriced but they are also have become about the only way theaters can make a profit.

So what if, at the $60 price ceiling, microtransactions are the only way you can make a profit and still create a huge, cutting-edge AAA game with a regular supply of new content?


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