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Ragashigo's post is super important. (Destiny)

by Robot Chickens, Monday, October 23, 2017, 10:39 (2592 days ago) @ CruelLEGACEY

"I AM NOT MAKING A BIG DEAL OUT OF THIS"

-CruelLEGACEY

^This comment is meant to be humorous and should not be confused with legitimate critique. You have good points but it feels a bit like the abstract idea of RNG-based microtransactions is being debated more than the actual context of its implementation. Do you really feel like you haven't been able to get something you want and have had to spend money? I'm not talking about the hypothetical player and the macguffin they NEED, I'm talking about your experience thus far. To me, it feels incredibly fair. Either I've gotten something cool from a bright engram, or I've saved up dust to get it when it comes around. I think the actual practice, rather than the conceptual framework, is fine. I agree that I don't like not being able to purchase something directly (were I to choose that), but... it just doesn't feel unfair as I play.

The other thought I have is along the lines of Kermit's suggestion. Games that are not profitable do not get sequels in Activision's world. It may not be an attempt to mustache-twirl our money away. It may be about funding the game so that margins are enough to generate more game content. Perhaps not as directly as "this purchase funds this content," but it may be negotiating leverage. Were that the case, and this is speculation, this seems to be the most innocuous implementation I've experienced. I actually find this implementation far more friendly than ME3s which made me feel left out by the end.


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