Snipe's tears are delicious (Destiny)

by ZaneZavin @, Thursday, August 07, 2014, 22:24 (3763 days ago) @ Joe Duplessie (SNIPE 316)

Most of what you said is very easily rebuffed simply by saying it was just a beta. I actually think you are going through Destiny withdrawal and trying to combat it by bashing the game and trolling these forums. However, I'm also bored.

Campaign has these problems:

There is very little variety to combat. There will be a lot more variety as the game progresses beyond Earth and level 8.
There is no difficulty to speak of. There are Nightfall Missions and Raids, you know the game doesn't really start until level 20 right?
Terrible boss design. Beta Bosses were too easy. If those same bosses are much more aggressive in the Nightfall version, problem solved.
Enemies infinitely respawn, and they do it fast. I like to shoot things.
Missions are repetitive, not very replay-able. The first mission on the moon felt plenty replayable, but again Nightfall is where it's at.
Enemies have no personality. They're just soulless monsters. I remember one Fallen screaming a bunch of crazy stuff at me, but in general I get how you feel. Also, soulless monsters can be quite scary :p
Invincible enemies. Just make them really difficult to beat, making it impossible is very frustrating. I think that was just because we had our levels limited in Beta.
There are invisible walls everywhere. Bungie talks up how important exploration is, yet they heavily restrict it. I had a lot of fun exploring, but a few invis walls did push me to my death.
Multiplayer has these problems:

Aim Down Sights (Run or Gun). Yep.
Low kill times (empowers campers / places more importance on positioning than personal skill). Camping can work, but in general leads to less kills. Although I think the way radar works definitely can encourage camping.
Spawn with any gun, no on-map weapons (REALLY empowers campers / makes instant death a very common occurrence / severely decreases importance of map control, or movement in general). I'm sure they can tweak ammo pretty easily. Less ammo makes those ammo spawns more important.
The Interceptor is extremely overpowered. Already nerfed.
Superpowers (helps to make instant death a very common occurrence).Super them right back. Bottom line, supers are fun.
Can't communicate with your teammates unless they're in your fireteam. Must be changed.
Some general problems:

Lack of customization (can't choose my armor color / no custom games as far as I can tell).Armor can be shaded later on. It does seem strange there wasn't a way to play against friends.
Weak feature-set (no theater mode / no map editor / no in-game screenshot tool). You can record on xBone and broadcast on twitch. I think they will do more in this area in the future. Some features are tougher when you throw four consoles into the mix.
Not very social for a social game. Needs area, game, and/or proximity chat.
"A bunch of guns" actually means nine guns, with a bunch of small variations. No alien guns. There's a lot of exotics and they do some crazy shit.
My subjective problems:

I hate the art style, mostly (the alien designs are pretty cool, though). We haven't seen that much yet, but I love the way it looks.
I don't like the UI. It's slower to move the cursor around than to just scroll through options, and I hate sitting through the spaceship animations over and over. Agreed.


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