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Very disappointed in Destiny. *long* *TL;DR included* (Destiny)

by Ragashingo ⌂, Official DBO Cryptarch, Friday, August 08, 2014, 13:33 (3762 days ago) @ RC

A boost to raw enemy power, plus some mixing up in their spawns, is pretty much exactly how Halo has always worked.

Even the "change to intelligence" is mostly just a result of the enemies being assigned higher aggressiveness due to their increased power (and, per Bungie's ancient Halo 1 AI talk, they seem smarter 'cuz they got more health).


Yeah but, even on Legendary, specials/critical were still really powerful:

  • PP overcharge - bring down shields instantly, pop Brute armour, stun vehicles
  • Unarmoured headshot with precision weapon - instant kill
  • Assassination - instant kill


In the Destiny Beta, on the other hand, if the enemy is a couple of levels above yours, instead of making 2-3 headshots for the kill, you have to make 6-10 headshots*!

That gets tiring really quickly.

*numbers are illustrative and not accurate

Good points. But on the other hand, you upped the difficulty and as a result... the difficulty went up! The bigger issue to me is whether an early strike will be fun once I'm level 20. Perhaps there are more difficulty levels and those Nightfall modes to fill that gap?


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