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On difficulty... (Destiny)

by Kermit @, Raleigh, NC, Friday, August 08, 2014, 15:09 (3762 days ago) @ Korny


Consider skulls. To increase the challenge and promote longer runs, Co-op night ALWAYS required the Thunderstorm skull, which made the game less fun, since enemies all became sponges that you had to expend large sums of ammo on.

Shorter runs are less fun IMHO, but don't tell Snipe. Thunderstorm relates to rank. I'd usually require Mythic (increased health), and Tough Luck, which does change enemy behavior. I experimented and sometimes required Tilt, Catch, or Black Eye, but people complained.

In defense of enemies that require more bullets to down, more bullets are being used when more people play, and on co-op night, assists count as much as kills. :)


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