Always online does not equal DRM
I love how there are so many articles talking about Destiny having "Always online DRM." When did Bungie ever say the always on feature was to protect from piracy? MMOs have to be always connected to the Internet, but it is not Digital Rights Management, it is the only way to connect to the game's servers. Always-online DRM is an accurate description when a game doesn't NEED to be online to function as it normally does, Mass Effect 3 being an example. To me this is not even the same argument as "Why can't I play Destiny offline?" since that is more about wanting to play where you don't have an Internet connection, not being concerned about DRM. I bring it up here half as a rant, but also to see what you guys think. Am I crazy, are they the same thing, or is it just a requirement because of the experience they want to create?
Complete thread:
- Always online does not equal DRM -
Xenos,
2013-03-20, 20:33
- Always online does not equal DRM -
katancik,
2013-03-20, 20:40
- This -
Xenos,
2013-03-20, 20:43
- This -
Stephen Laughlin,
2013-03-20, 21:25
- Marked. - Xenos, 2013-03-20, 21:26
- This -
Dagoonite,
2013-03-20, 22:33
- What about roads? -
Ragashingo,
2013-03-20, 22:45
- What about roads? - Dagoonite, 2013-03-20, 23:45
- Roads? Where we're going, we won't need roads... - thebruce, 2013-03-21, 06:35
- What about roads? -
Ragashingo,
2013-03-20, 22:45
- This -
Stephen Laughlin,
2013-03-20, 21:25
- This -
Xenos,
2013-03-20, 20:43
- I believe it does -
Cody Miller,
2013-03-20, 23:17
- I believe it does -
Xenos,
2013-03-20, 23:26
- I believe it does -
Cody Miller,
2013-03-20, 23:46
- I believe it does - Xenos, 2013-03-20, 23:47
- I believe it does - MrPadraig08, 2013-03-21, 07:41
- I believe it does -
Cody Miller,
2013-03-20, 23:46
- I believe it doesn't -
Dean Hofmeyer (unhh),
2013-03-21, 01:35
- Good points -
Xenos,
2013-03-21, 01:37
- Good points -
Malagate,
2013-03-21, 05:08
- Good points -
Kermit,
2013-03-21, 07:06
- Good points -
Cody Miller,
2013-03-21, 11:44
- Good points - Kermit, 2013-03-21, 14:25
- Good points -
Cody Miller,
2013-03-21, 11:44
- Good points -
Kermit,
2013-03-21, 07:06
- Good points -
Malagate,
2013-03-21, 05:08
- I believe it doesn't -
Cody Miller,
2013-03-21, 12:30
- I believe it doesn't - Dean Hofmeyer (unhh), 2013-03-21, 15:41
- I believe it doesn't -
narcogen,
2013-03-21, 23:48
- I believe it doesn't -
Xenos,
2013-03-21, 23:54
- I believe it doesn't -
narcogen,
2013-03-23, 04:04
- I believe it doesn't - Xenos, 2013-03-23, 13:31
- I believe it doesn't -
narcogen,
2013-03-23, 04:04
- I believe it doesn't - thebruce, 2013-03-22, 06:36
- I believe it doesn't -
Xenos,
2013-03-21, 23:54
- Good points -
Xenos,
2013-03-21, 01:37
- Exhibit A: Banned Consoles - kapowaz, 2013-03-21, 01:40
- Exhibit B: Emulators -
kapowaz,
2013-03-21, 01:56
- Exhibit B: Emulators -
Cody Miller,
2013-03-21, 08:58
- Exhibit B: Emulators -
kapowaz,
2013-03-21, 09:12
- Exhibit B: Emulators - Cody Miller, 2013-03-21, 09:26
- Exhibit B: Emulators -
kapowaz,
2013-03-21, 09:12
- Exhibit B: Emulators -
Cody Miller,
2013-03-21, 08:58
- I believe it does -
Dean Hofmeyer (unhh),
2013-03-25, 01:35
- I believe it does -
Cody Miller,
2013-03-25, 09:20
- I believe it does - Dean Hofmeyer (unhh), 2013-03-25, 12:37
- I believe it does -
Cody Miller,
2013-03-25, 09:20
- I believe it does -
Xenos,
2013-03-20, 23:26
- Except that it does. -
narcogen,
2013-03-21, 23:42
- Client-Server != DRM -
kapowaz,
2013-03-22, 01:59
- Client-Server != DRM -
Cody Miller,
2013-03-22, 09:51
- Client-Server != DRM -
Claude Errera,
2013-03-22, 09:59
- Client-Server != DRM -
Cody Miller,
2013-03-22, 10:09
- Client-Server != DRM - uberfoop, 2013-03-22, 10:11
- Client-Server != DRM -
Schooly D,
2013-03-22, 11:00
- Client-Server != DRM -
Claude Errera,
2013-03-22, 11:07
- Client-Server != DRM - Cody Miller, 2013-03-22, 11:32
- Client-Server != DRM - kapowaz, 2013-03-22, 12:11
- Client-Server != DRM -
Claude Errera,
2013-03-22, 11:07
- Client-Server != DRM -
Cody Miller,
2013-03-22, 10:09
- Client-Server != DRM -
kapowaz,
2013-03-22, 10:27
- Client-Server != DRM -
Cody Miller,
2013-03-22, 10:42
- Client-Server != DRM -
kapowaz,
2013-03-22, 12:07
- Client-Server != DRM -
Cody Miller,
2013-03-22, 12:12
- Client-Server != DRM - kapowaz, 2013-03-22, 12:38
- Client-Server != DRM -
Claude Errera,
2013-03-22, 14:36
- Client-Server != DRM -
Cody Miller,
2013-03-22, 15:38
- Client-Server != DRM -
Dean Hofmeyer (unhh),
2013-03-22, 16:09
- Client-Server != DRM -
Cody Miller,
2013-03-22, 16:50
- Client-Server != DRM - Dean Hofmeyer (unhh), 2013-03-22, 17:45
- My Only Concern With Destiny -
Hoovaloov,
2013-03-23, 05:04
- My Only Concern With Destiny -
Leisandir,
2013-03-23, 06:23
- My Only Concern With Destiny -
Avateur,
2013-03-23, 10:48
- My Only Concern With Destiny -
RC,
2013-03-24, 19:47
- My Only Concern With Destiny -
Xenos,
2013-03-24, 19:54
- My Only Concern With Destiny -
Avateur,
2013-03-24, 20:48
- My Only Concern With Destiny - RC, 2013-03-24, 21:46
- My Only Concern With Destiny -
Avateur,
2013-03-24, 20:48
- My Only Concern With Destiny -
Xenos,
2013-03-24, 19:54
- My Only Concern With Destiny -
RC,
2013-03-24, 19:47
- My Only Concern With Destiny -
Avateur,
2013-03-23, 10:48
- My Only Concern With Destiny -
Leisandir,
2013-03-23, 06:23
- Client-Server != DRM -
Cody Miller,
2013-03-22, 16:50
- Client-Server != DRM - kapowaz, 2013-03-22, 16:27
- Client-Server != DRM -
Dean Hofmeyer (unhh),
2013-03-22, 16:09
- Client-Server != DRM -
narcogen,
2013-03-23, 04:49
- Client-Server != DRM -
kapowaz,
2013-03-24, 17:30
- Client-Server != DRM -
Cody Miller,
2013-03-24, 22:07
- Client-Server != DRM -
Dean Hofmeyer (unhh),
2013-03-25, 01:19
- Client-Server != DRM -
Cody Miller,
2013-03-25, 09:06
- Client-Server != DRM - Dean Hofmeyer (unhh), 2013-03-25, 12:42
- Client-Server != DRM -
Cody Miller,
2013-03-25, 09:06
- Client-Server != DRM -
Dean Hofmeyer (unhh),
2013-03-25, 01:19
- Client-Server != DRM -
Cody Miller,
2013-03-24, 22:07
- Client-Server != DRM -
kapowaz,
2013-03-24, 17:30
- Client-Server != DRM -
Cody Miller,
2013-03-22, 15:38
- Client-Server != DRM -
Mercury,
2013-03-22, 15:30
- Client-Server != DRM - Cody Miller, 2013-03-22, 15:44
- Client-Server != DRM -
Cody Miller,
2013-03-22, 12:12
- Client-Server != DRM -
kapowaz,
2013-03-22, 12:07
- Client-Server != DRM -
Cody Miller,
2013-03-22, 10:42
- Client-Server != DRM -
Claude Errera,
2013-03-22, 09:59
- Client-Server != DRM -
Cody Miller,
2013-03-22, 09:51
- Client-Server != DRM -
kapowaz,
2013-03-22, 01:59
- Always online does not equal DRM - General Vagueness, 2013-03-22, 17:07
- Always online does not equal DRM -
General Vagueness,
2013-03-22, 22:17
- Always online does not equal DRM -
Cody Miller,
2013-03-24, 22:05
- Always online does not equal DRM - thebruce, 2013-03-25, 07:33
- Always online does not equal DRM -
Claude Errera,
2013-03-25, 08:11
- Always online does not equal DRM -
Cody Miller,
2013-03-25, 09:12
- Always online does not equal DRM -
Mercury,
2013-03-25, 10:06
- Always online does not equal DRM -
Cody Miller,
2013-03-25, 10:29
- Always online does not equal DRM - Mercury, 2013-03-25, 14:12
- Oh, my -
ZackDark,
2013-03-25, 19:40
- Excellent question! -
Cody Miller,
2013-03-25, 20:45
- Thank you -
ZackDark,
2013-03-25, 21:01
- Agreed - Xenos, 2013-03-25, 21:14
- Motivations behind region restrictions in games -
kapowaz,
2013-03-26, 07:58
- Motivations behind region restrictions in games -
Cody Miller,
2013-03-26, 08:08
- Motivations behind region restrictions in games -
Mercury,
2013-03-26, 08:28
- Motivations behind region restrictions in games -
Anton P. Nym (aka Steve),
2013-03-26, 09:22
- Motivations behind region restrictions in games -
Mercury,
2013-03-26, 10:19
- Motivations behind region restrictions in games - Mr Daax, 2013-03-26, 11:34
- Motivations behind region restrictions in games - kapowaz, 2013-03-26, 11:35
- Motivations behind region restrictions in games - Ragashingo, 2013-03-26, 14:15
- Motivations behind region restrictions in games -
Cody Miller,
2013-03-27, 10:10
- Motivations behind region restrictions in games - Claude Errera, 2013-03-27, 17:58
- Motivations behind region restrictions in games -
kapowaz,
2013-03-28, 02:46
- Winner! - Anton P. Nym (aka Steve), 2013-03-28, 08:04
- Motivations behind region restrictions in games -
General Vagueness,
2013-03-28, 17:46
- Motivations behind region restrictions in games - kapowaz, 2013-03-28, 18:11
- Motivations behind region restrictions in games -
Mercury,
2013-03-26, 10:19
- Motivations behind region restrictions in games -
Anton P. Nym (aka Steve),
2013-03-26, 09:22
- Motivations behind region restrictions in games - kapowaz, 2013-03-26, 09:07
- Motivations behind region restrictions in games -
Mercury,
2013-03-26, 08:28
- Motivations behind region restrictions in games -
Mr Daax,
2013-03-26, 11:56
- Motivations behind region restrictions in games - Xenos, 2013-03-26, 13:07
- Motivations behind region restrictions in games - kapowaz, 2013-03-26, 13:28
- Incentive - RC, 2013-03-27, 13:05
- Motivations behind region restrictions in games -
Cody Miller,
2013-03-26, 08:08
- Thank you -
ZackDark,
2013-03-25, 21:01
- Excellent question! -
Cody Miller,
2013-03-25, 20:45
- Always online does not equal DRM -
Cody Miller,
2013-03-25, 10:29
- Always online does not equal DRM - kapowaz, 2013-03-25, 16:04
- Always online does not equal DRM -
Mercury,
2013-03-25, 10:06
- Always online does not equal DRM -
Cody Miller,
2013-03-25, 09:12
- Always online does not equal DRM -
Cody Miller,
2013-03-24, 22:05
- EA: "DRM is a failed dead-end strategy" -
kapowaz,
2013-03-28, 01:48
- EA: "DRM is a failed dead-end strategy" -
Xenos,
2013-03-28, 01:50
- EA: "DRM is a failed dead-end strategy" -
kapowaz,
2013-03-28, 02:43
- EA: "DRM is a failed dead-end strategy" -
Xenos,
2013-03-28, 02:50
- EA: "DRM is a failed dead-end strategy" -
kapowaz,
2013-03-28, 03:46
- EA: "DRM is a failed dead-end strategy" - Xenos, 2013-03-28, 04:17
- EA: "DRM is a failed dead-end strategy" -
kapowaz,
2013-03-28, 03:46
- EA: "DRM is a failed dead-end strategy" -
Xenos,
2013-03-28, 02:50
- EA: "DRM is a failed dead-end strategy" -
kapowaz,
2013-03-28, 02:43
- EA: "DRM is a failed dead-end strategy" -
Xenos,
2013-03-28, 01:50
- Always online does not equal DRM -
katancik,
2013-03-20, 20:40