Motivations behind region restrictions in games

by kapowaz, Tuesday, March 26, 2013, 11:35 (4269 days ago) @ Mercury

I'm truly curious... is there a way to increase a quality experience while accounting for latency and assuming a decreasing language barrier among the anglophilic global society that might have the intent to play together.

I think the reason why we see this kind of decision being made is because presently the answer is no, and the alternative to 'bricking it off' is to leave a sub-optimal experience as an option for the user. The approach taken in the example I gave reflects this: better not to support a feature at all than to offer a shitty attempt at that feature. I think you'll find most game developers hold this view, too.


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