Always online does not equal DRM

by thebruce ⌂, Ontario, Canada, Monday, March 25, 2013, 07:33 (4270 days ago) @ Cody Miller

So once we define DRM, now people can start thinking about all the DRM in their games, and asking themselves if it is worth the tradeoff for what it provides. This is something that benefits all players.

The problem is, you've defined DRM and are simply not budging. So what's the point in anyone else trying to define this mystical DRM you so clearly and strictly have already defined?
There's no discussion. There's only argument with Cody =P


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