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Motivations behind region restrictions in games

by Ragashingo ⌂, Official DBO Cryptarch, Tuesday, March 26, 2013, 14:15 (4269 days ago) @ Mercury

There, fixed for intention. I'm truly curious... is there a way to increase a quality experience while accounting for latency and assuming a decreasing language barrier among the anglophilic global society that might have the intent to play together.

Latency is latency pretty much, you canna change the laws of physics, after all. Language though, that we can handle. Real time audio language translation is a thing, but probably too resource intensive / inaccurate for a game. But spoken word is not the only way to communicate. In Portal 2's multiplayer for instance each player is given a way to point the other player to an object / location, and they are given a way to give the other payer a short countdown by pointing to an object and pressing a different button. Surely basic messages like: "Move here" , "Attack this", "problem ahead" , " Run away! Run away!" could be sent to other players using symbol instead of words.


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