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I believe it does

by Dean Hofmeyer (unhh) @, Warsaw, IN, Monday, March 25, 2013, 01:35 (4270 days ago) @ Cody Miller

A persistent world needs a save file.

A shared world needs networking.

A persistent shared world needs a networked save file that any player's console can read from or write to at any time, regardless of simultaneous connections or lack thereof.

The only way to accomplish that is with a central server.

Very few people want to take the time to set up their own dedicated server.

The best solution, looking purely from a gameplay perspective, is a developer-controlled and -maintained server.

None of that has anything to do with rights management, ergo it is not DRM.


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