Always online does not equal DRM

by Claude Errera @, Monday, March 25, 2013, 08:11 (4270 days ago) @ Cody Miller

It's important to specifically and properly define your terms. First of all, communication without proper definitions is difficult if not impossible, and second, when you specifically define something, then you understand it a bit better. Everybody is better off with a better understanding - they can begin to think about the issue more clearly.

So once we define DRM, now people can start thinking about all the DRM in their games, and asking themselves if it is worth the tradeoff for what it provides. This is something that benefits all players.

As thebruce0 points out, you aren't interested in a discussion - you've decided for yourself what DRM means, and it's different from the widely accepted definition of the term, and you're not willing to consider that your definition is wrong.

As long as you're going to include the 'R' in the middle of that acronym, I am going to refuse to accept your definition - because RIGHTS management means the management of RIGHTS, explicitly, not implicitly. If your rights are being 'managed' as an incidental consequence of an always-on connection that was put in place for reasons other than RIGHTS management, DRM is not the appropriate term to use. Until you accept that, we really can't talk about this stuff.


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