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EA: "DRM is a failed dead-end strategy"

by Xenos @, Shores of Time, Thursday, March 28, 2013, 02:50 (4267 days ago) @ kapowaz

Agreed — also I suspect that their online play will have a more distributed peer-to-peer nature than games like Sim City and Diablo III, which should hopefully ease the burden of online play.

However, there is one potential issue that I'm concerned about (perhaps it's already been voiced) with Bungie that's unique to Destiny amongst all their titles so far: each game they've released has included a major offline campaign too, which for a lot of players will be the first thing they play. The difference in difficulty level that players choose, how much they choose to smell the roses etc. will also stagger how quickly these players finish the game before moving on to multiplayer, and so the sudden burst of players going online isn't nearly as dramatic as it was with a game where you have to be online to play at all.

I still theorize that they'll do what they (like not putting in Invasion for a couple weeks) and MMO's do to manage traffic, which is not enabling all online features until they know they are able to manage the traffic. They may disable random joining in Destiny until they know they can handle the traffic but you can still play with friends.


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