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Incentive

by RC ⌂, UK, Wednesday, March 27, 2013, 13:05 (4268 days ago) @ Mr Daax

In a multiplayer game, how do you avoid the douchebaggery if there isn't some sort of fundamental difference between your game and every other multiplayer game out there?

Make it too costly in the long run to be a dick. Make history matter. Make reputation real, quantified. Make it stick. But make it an easier proposition to turn your rep around than dump your character and start over. Make it attractive to be a good teammate. Make it easy. Teach the player useful things to say. When to say it. Reward them for good teamwork and leadership. Both explicitly and implicitly.

Examples:
Costly to be a dick: voice ban.
Easy to be a good teammate: 'spotting' button in GoW/BF.


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