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Always online does not equal DRM

by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, March 24, 2013, 22:05 (4271 days ago) @ General Vagueness

It's important to specifically and properly define your terms. First of all, communication without proper definitions is difficult if not impossible, and second, when you specifically define something, then you understand it a bit better. Everybody is better off with a better understanding - they can begin to think about the issue more clearly.

So once we define DRM, now people can start thinking about all the DRM in their games, and asking themselves if it is worth the tradeoff for what it provides. This is something that benefits all players.


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