Showing results 51 - 67 of 67 matches
The new Bungie Weekly Update is up! This week covers Dave Dunn's trip to Australia, another in-house character reset (and the new features that come with it), and gives us a glimpse at the Weekend Champion phenomenon that has been making its way through Twitter for the last few weeks. Go check it out! (Thanks, Kermit!) [edit: Now that there are two of these, it's probably time to unveil our Weekly Update Archive - if you've been with us for a few years, you might recognize some of the code as recycled from the Halo BWU Archives. What can I say? We're lazy. It's okay, though, because this gives you an easy way to find Weekly Update tidbits that stick in your brain, down the road, since it's searchable.]
After several years of silence, the Bungie Weekly Update has returned! DeeJ talks a bit about the Beta and we get a great behind-the-scenes look at some of the environment development for the Moon featured in this week's trailer. Oh, and there are some Beta codes, but I'm sure those disappeared before I finished typing this. There's only one way to find out, though!
DeeJ stopped by the Playstation.Blog to answer fan questions... and it's a great collection of information! Here's a taste:
@jaydawg6958: I like to play games solo often. How much can I do alone?
DeeJ: Ah, the proverbial Lone Wolf. You can experience Destiny’s story as a party of one, assuming you’re that much of a badass. Destiny will never require you to team up with other people in campaign missions. You’ll see other players along the way, but you can choose to ignore them. That said, we think you’ll find that playing with other Guardians is quick, painless, and a ton of fun. It’s always your choice, though.
Go check out the rest!
Greenskull, from Ready Up Live, went back through all the Drawing Board entries and compiled a new video showing you each of the special weapons revealed thus far in that B.net series. A fine summary for those who need something quicker than reading!
Grab your favorite pair of ears and subject them to Episode Two of The Starside Lounge. Four members of the DBO admin team set aside their differences to discuss every Bungie fan's most coveted game: Wreckateer. Somewhere between tales of giant slingshots and crumbling castles, the group manages to sneak in a few Destiny-related thoughts about our Chris Butcher interview, Bungie Week, Jason Jones, fan creativity, and of course: SPACE MAGIC!
(In addition to streaming or downloading from our Starside Lounge page, you can also listen on YouTube and subscribe through iTunes!)
After sifting through the multitude of entries in each image-based Bungie Day challenge, DeeJ has prepared a colorful gallery of finalists for your viewing pleasure. The winners are still being picked by Team Bungie, but in the meantime you can go see what made the first cut!
The third and final part of Ryan McCaffrey's interview with Jason Jones is now available over on IGN. Today's discussion covers the lack of replay incentives in Halo, sheds some light on the ill-fated Phoenix project, gives us a few more hints at what we'll be experiencing in Destiny, and ends in a bit of a cliffhanger! If you missed the first and second parts of the interview, be sure to check those out first.
Ryan McCaffrey asks Jason Jones about his 17-point design philosophy, his personal gaming habits, and the biggest gamble of his career in Part Two of IGN's interview with the humble co-founder of Bungie. If you haven't read Part One yet, be sure to start with that. Part Three will conclude the interview tomorrow morning.
The line for the Destiny booth has a neat slideshow showing off an armful of the weapons you can see in the demo. DattoDoesDestiny put together a video that'll give you the rundown, so check it out! (Thanks, electricpirate.)
Well, not really, but Axelrod vK mapped out what he thinks the last remaining city on Earth will look like. By using a map of Puerto Princesa and in-game/concept reference shots from Destiny he was able to map out key points of interest such as the Traveler and the Tower in relation to the surrounding geography. Neat!
Only our Guardians of the Seventh Column can make a sunny day seem like so much more. From their Twitter feed:
"It's amazing how the light of the unshielded daystar improves the mood at Bungie sevenfold. People are blissed out to be wearing shades."
And people wonder why we love them...
While it's unclear if we'll get the actual powerpoint file, NeoGAF user Deadly Paw has the next best thing: a comprehensive collection of screengrabs from Bungie's presentation. Nice! (Don't forget, you can still re-watch the actual video on GameSpot.)
Virtual Shackles posted a comic that wonders if Bungie's latest ViDoc is nothing more than a fable. (The top comments are amusing as well.)
Today's Ctrl-Alt-Del comic takes an amusing look at the dangers of mobile integration. Check it out!