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Investment (Destiny)

by narcogen ⌂ @, Andover, Massachusetts, Sunday, September 03, 2017, 03:09 (2691 days ago) @ Cody Miller

That is so ridiculously reductive it could apply to ANY game with almost any progression system whatsoever OTHER than one that uses a linear progression with no repetition, no randomization.


If you had said "Investment system" instead of "progression system", and left out everything after 'whatsoever', you'd be 100% correct.

As I put in the other thread, if you get reductive enough you can make a description of progression system that applies even to a game that appears to have no such system whatsoever. The parts of the system that apply to the term "investment" but not to the term "progression" have nothing to do with raid prerequisites. You can make games that have progression, investment, both or neither.

For instance, as I wrote in the other post-- if you imagine Halo like an RPG, each player starts playing the 1st level and has a "player level" of 1. Each level completion grants an additional "player level" and each level has a minimum required level equal to its number in the level sequence.

I realize you don't like investment systems but fer crissakes that ship has sailed. Destiny is a game that has one-- no, more than has one, is damn near built around it, and despite years of shouting that you're running away from home, you're still playing. I think it's possible that further statements on the subject are no longer elucidating.


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