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Irrelevant (Destiny)

by narcogen ⌂ @, Andover, Massachusetts, Monday, September 04, 2017, 19:29 (2435 days ago) @ Cody Miller

For instance, as I wrote in the other post-- if you imagine Halo like an RPG, each player starts playing the 1st level and has a "player level" of 1. Each level completion grants an additional "player level" and each level has a minimum required level equal to its number in the level sequence.


Your 'level' does not have any effect on avatar power. So in principle it is different.

You can't spend your entire time in the argument being ridiculously reductive and then retreat to minutiae when it suits you.

In terms of player progression through content, the above are equivalent. The moment-to-moment experience of "how much damage am I doing to this enemy and why" are separate. Destiny has the usual curve where you start out underleveled, surpass your enemies, you're OP for a little bit, and then you advance to the next area where there are tougher enemies. Halo does not do this but it still unlocks the next area only when the previous one is complete. The difference would be that the relationship between player and enemy power in Destiny is expressed as an average or a median, whereas in Halo it is a constant, and encounter difficulty is modulated entirely by enemy number and placement.

Neither of those are relevant to the discussion, though, and you knew that when you posted it.


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