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No light levels (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, September 03, 2017, 06:09 (2436 days ago) @ narcogen

Long term engagement with finite content means repetition. Repetition with finite content and progression means introducing a random element so that progression is not keyed lockstep to content completion. (Progression here can me not just light level, but the continued accumulation of sets of armor and weapons that permit for varying gameplay styles).

Yes! You finally see why designing for long term engagement is a bad goal for any video game. Although, as Halo has proven, there are ways to foster self generated long term engagement: by making your game really awesome and dynamic. Oh, maybe I'll try AotCR without the tank this time! Etc.


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