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Jason Schreier interviewed Luke Smith and Mark Noseworthy (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, June 12, 2019, 22:20 (2009 days ago) @ cheapLEY

[*] They want to change the economy of glimmer to make it more valuable. Essentially, they don't want you always sitting on 100,000 glimmer. They want players to perhaps farm for glimmer and find optimal ways of farming, a staple of MMOs.

You have no idea how disheartening it is to see them say they want to purposefully make players do bullshit and intentionally design absolute garbage into their game. Sorry to be negative but good riddance to this disgusting player hating design.

[*] They want to add difficulty options. They say difficulty is "the razor that drives creativity" and that they have, historically, not added enough difficulty options. It sounds like they want to make their content more difficult, since difficulty incentivizes creativity and build customization. If everything is easy, people will just shoot shit mindlessly. But if things are hard, they will need to think more. Bungie wants players to strategize more often. Difficulty options will allow casual players to opt out of this, while hardcore players will face challenge.

Thumbs up.

[*] Saying Destiny is an MMO is a matter of identity in Bungie's eyes. They recognize that Destiny has had an identity crisis and they have been trying to please many different crowds of people. By saying it is an MMO, they are fully committed to making the game for hardcore fans instead of casual players. They are no longer concerned with pleasing the casual masses.

Well, they lost this hardcore fan six months ago. MMO staples are just bad, anti-fun, and anti-player.

[*] They sort of have a plan for the story. They have concept art for future story events that direct them to where the story is heading. I'm sure the writers have a much clearer idea of where the story is going, but for the studio as a whole they have a general idea of the main story beats.

I am afraid without compelling characters, emotions, and narratives the story will fall as flat as it always has. Lore is not story. A series of events is not story. They need to start telling stories.

[*] They haven't talked about D1 servers getting shut down and it doesn't seem like it'll happen anytime soon, however they are the sole ones supporting those servers, so they could eventually be shut down if they get in the way of future projects. Jason half-joked about having all the D1 content in D2 by the time the servers got shut down. Luke joked about the file size being big if that was the case. So bringing D1 stuff back is certainly possible, but it doesn't seem like they're planning to bring the entire game to D2. Especially due to file size, I imagine.

This will be a reality someday. Retro Raid nights will be impossible.


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