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Jason Schreier interviewed Luke Smith and Mark Noseworthy (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, June 13, 2019, 08:39 (1778 days ago) @ MacAddictXIV
edited by Cody Miller, Thursday, June 13, 2019, 08:50

Regarding resource starvation.

Having a limited resource is only interesting for players if:

1. The resource is truly limited and during the course of the game there is a set finite amount.
2. The resource recharges automatically at a rate that is appropriate.

The problem with having a resource you must gather that is unlimited is that it takes away the element of choice. If a resource is truly limited, then choosing what to spend it on has a significant impact on how you play the game from that point on. But with an infinite resource there is no longer decision making; you can get more and essentially have every choice. This what is really going on is the game is making your time a resource. Those shitty mobile games where the game makes you wait for actions to complete are universally reviled. And yet, they are functionally equivalent as to when you have an infinite farmable resource.

Truly limiting the resource makes your choices interesting and impactful.

Resources that recharge automatically, such as your temperature gauge in Vanquish or your shield in Halo, are meant to provide limitations in the heat of the moment and change the flow of battle. Do I rush our or take cover? Then when the fight is over it recharges. This creates momentary strategic decisions.

But unlimited farmable resources? You lose everything interesting about having a limitation. Because there is no limitation at all if you have time. And so your time is wasted because the game could just let you have everything without you wasting your time.


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