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Grind is in the eye of the beholder (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, June 26, 2019, 16:50 (1758 days ago) @ CruelLEGACEY
edited by Cody Miller, Wednesday, June 26, 2019, 16:53

Not wanting to be spoiled is not about just not knowing a twist. It’s about allowing yourself to experience the unfolding of a narrative. Even something straightforward with no “twists” or “shocks” benefits from this.

Narratives are set up for this. We are always asking ourselves when editing “what does the audience know right now? What do they think about this at this moment?” Even about small things such what affectation a character’s response to something should be. And so decisions as to how to present the narrative are designed around these questions.

Let me ask you something. If you like knowing beforehand, do you read the walkthrough for the games you play the first time?


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