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Jason Schreier interviewed Luke Smith and Mark Noseworthy (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, June 14, 2019, 14:14 (2008 days ago) @ Harmanimus
edited by Cody Miller, Friday, June 14, 2019, 14:19

I think it is reaching to suggest those are different. Like, substantial reaching. It’s all the same time. One game having more than one thing you could choose to spend your time doing isn’t new.

That's not what this is about at all…

Obviously you're going to spend TIME playing any game. But time is never a resource in most games.

Think of it this way. Bungie could make glimmer farming take half the time, 1/4 the time, or maybe even NO time with a change to the game design. They are therefore purposely wasting your time. They are saying "If you want to upgrade both these weapons, you must pay for it with X amount of time".

A game like Mario doesn't work that way. Time is not a resource. The game doesn't use your time for anything. Your progression is linked to skill and knowledge. You may say those take TIME to acquire, but this is true of every pursuit. Nothing the game does can make you learn to beat world 4-2 any faster. That's on YOU. But the game also doesn't put a time barrier on that. You could be gifted and beat it your first try. But farming always takes TIME. Bungie could easily make upgrading weapons take less TIME with simple tweaks, but you must aways pay a minimum that they themselves choose.

See the difference? Bungie's methodology is about purposely holding you back no matter what you do. Mario's is about moving you forward as soon as you are ready.


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