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I think this argument is wrong. (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, November 04, 2019, 09:43 (11 days ago) @ narcogen

I actively avoid strike playlists now because Bungie's habit of severely limiting the number of strikes in them I find infuriating and the repetition plus nearly all players' habits of speedrunning everything is absolutely maddening.

Why do you think players race to the end of strikes? Because they only want the drops. Perhaps if strikes were like mini raids… no matchmaking but with various challenge modes for you and your friends to do and get gear by completing them.

Think of what a playlist would be like if it had every strike in D1/D2 in it going back to 2014.

People would still run through as fast as they can to get drops.


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