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I think this argument is wrong. (Destiny)

by Harmanimus @, Monday, November 04, 2019, 12:37 (11 days ago) @ Cody Miller

D1 Strike design was significantly mechanically different. Almost every D1 Strike was composed of sequences which you couldn’t bypass and sandbox/boss design limited the ability to melt bosses. To that same effect, most Strikes were also more limited in overall scope. You will always have people trying to speed run content.

Improvements to the playlist variety and mechanically limiting speed runs would require retooling some D2 strikes (they are in need of it) but it would be nice to have a larger pool of strikes to pull from. Especially some of the more mechanically complex ones from D1. Alternate bosses and significantly changed encounters being more prevalent would also be nice.

Aside: NF the Ordeal already covers your point about strikes without matchmaking for gear seeking parties. But would also benefit from a level of mechanical complexity.


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