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Curious about how different the combat is in Forsaken? Good news! Bungie is going to have a stream at 10AM PDT on August 7th to show it all off to us! From what they've said so far they are going to go over the new weapon system, the new mod system, and the changes being made in Crucible. You can watch it below or over on their Twitch channel.
Bungie's released a trailer with an overview of the new hybrid game mode coming with Forsaken this fall: Gambit, the PvE/PvP mixed mode, looks killer! Thanks to InsaneDRIVE for the heads-up.
Bungie has released what they call a 'Forsaken Story Reveal'. It's... revealing. If you want to go totally blind, don't watch this... but be aware that Bungie has no problem with you knowing the information contained herein. And as the discussion on our forum reveals, you might not actually know what you think you know.
The cover story of September's Game Informer magazine is Rise of Iron, and they'll be teasing content all month in preparation. You can see the coverage trailer on their website now (thanks, CybrKN). Lots to talk about, even though it's only snippets now!
CyberKN also let us know about GameInformer's two-page interview with Lead Designer Ryan Paradis, and the accompanying Media Gallery with over a hundred new images of the revamped Prison!
In the latest content from Game Informer, Bungie discusses how Year 1 of Destiny is shaping the future of Destiny. An interesting video with what they were thinking while developing the game as well as what is influencing them for the future of the game. Thanks to Cyber for pointing it out on the forum.
Didn't pay much attention to Destiny's story? Didn't read the Grimoire? Or just didn't follow it's vagueness? Well Game Informer has you covered! Today's article in their month long coverage summarizes the story of the base game and both expansions, as well as the lore you can only find in the Grimoire (and there may even be a few hints about story to come). Give it a read if you're not confident in your knowledge! (Thanks Dooskey for pointing it out on the forum).
Today's Game Informer coverage comes by way of a developer walkthrough of the Crucible map Vertigo coming in The Taken King. Lots of detail and lots of commentary on their design decisions. Go take a look! (Thanks Korny for pointing it out!)
Game Informer's Destiny info dump continues today with an article about Destiny's new subclasses. Sage Merrill covers the decisions behind the new subclasses as well as some information you may not have known about them. (Thanks CyberKN for pointing it out)
Game Informer has put up video previews of every new Crucible map (teasers that include the intro views and a couple of shots of gameplay) on one handy page. They take place in varied arenas across the system - click the link if you want to know exactly where! There's also a ship in one that looks familiar...
Something I think we're all excited about from The Taken King is the promised improvements to Destiny's campaign structure, as well as to the storytelling for The Taken King's campaign. Game Informer sat down with Luke Smith and Mark Noseworthy to discuss their plans. Also, pay attention to the video and you may catch a look at some new exotics coming as well. Go watch the interview! (Thanks to Speedracer for mentioning it on the forum)
To prepare for their coverage of The Taken King this month, Game Informer went to Bungie to play The Taken King for more than a day. The Game Informer Show (GI's podcast) discusses their experiences with the expansion and what they think of the upcoming content. It has good variety of opinions from someone who has played over 700 hours, to someone that didn't even finish the original campaign. Go see what they thought:
In the Taken King a brand new exotic is being introduced: The Sleeper Simulant, a Fusion Rifle that will reside in your heavy slot. In their continued coverage of The Taken King this month, Game Informer talked to Bungie about its design, how to get it, and took a look at it in action. There's even a video to see how it fires in game! Go take a look!
GameInformer sat down with Luke Smith and asked him a series of (mostly) Destiny related questions. Some new tidbits of information, some humor, and some interestingly dodged questions. Go see for yourself!
Kidtsunami was first in our forum with the Game Informer article revealing that Year One Legendary weapons will not be able to ascend to Year Two standards. Start saying your goodbyes - but also start preparing for some "genuinely novel shooting experiences".
When The Taken King launches, you won't be hearing Peter Dinklage as your Ghost anymore - even if you start the game over. Nolan North (who Bungie fans will remember as Romeo from ODST) is not only recording the dialogue for your Ghost for the forseen future, but also re-recording all of the previous lines by Dinklage as well. (CougRon was first on our forum in reporting this huge news from Game Informer.)
Destiny's Year One is about to leave behind levels associated with your gear. Game Informer says it well:
Players earn XP by killing monsters, completing missions, and turning in bounties, as has always been the case, but that experience now feeds directly into your level progression all the way from 1 to the new level cap of 40."
Destiny's new expansion will be this month's cover article for Game Informer. They'll be teasing out all the tidbits they learned from Bungie as time goes on at this hub page. We'll hit the highlights here in a moment, but just from their cover-reveal article once can gleam a number of things (as Speedracer513 points out), like new in-game cutscenes!
...Again! And we're totally okay with that! LadyDesiree dropped by our forum with more sheet music and a playthrough of it, this time of "Traveler's Promise". Great way to start your Monday morning!
Paul McCartney has announced via his blog that his single for Destiny will be released December 8th with four different mixes of "Hope For the Future" (in addition to the standard version) included in the package. Thanks Black Six!
And then there's this image... FotC droids scouting Mars? Cut content or an idea still in the barrel? Hmm....