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Investment team didn't decide to make a game with no content (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, December 15, 2014, 12:29 (3444 days ago) @ scarab

So even the best, content rich games that I have played just fizzle out. Not one of them would last (3?) years of continuous play.

They don't need to.

If you can create a game with 40 hours of honest to goodness content, then a player will play and finish in 40 hours. If you take that same game and string it out to 100 or 200 hours with investment stuff, padding, and filler, you can't magically create new content. The player is still playing the 40 hours of actual fun stuff, but this time they are also playing 160 hours of tedium, repetition, or easy boring stuff. They aren't any better off, so you might as well just not waste their time and give them what you can as quickly as they can complete it.

Who the cares if people aren't playing your game three years from now? That metric is so meaningless as to actually be detrimental.


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