Reimagining "competitive" Destiny (Destiny)

by MacAddictXIV @, Seattle WA, Monday, August 12, 2019, 09:12 (717 days ago) @ Harmanimus

Supers are poorly balanced against the rest of the Sandbox. Supers are also regularly poorly balanced against each other. Supers, in general, could stand much better integration into the Sandbox than they currently have. As it stands, they are counter to competitive balance and probably need a massive overhaul across all supers.

Shadowshot should be a OHK on impact, even with Moebius Quiver, and should much more reliably and quickly suppress enemies. The secondary explosion from Vulcan’s Rage for Titan's should reliably deal damage to the enemy when you get a direct hit with your Hammer. The Titan tree that gets to extend its super duration on kills shouldn't also get health regen on those kills.

That's just a few off the top of my head.

I agree with all of this. Except I will add a minor thing, Striker titan's don't get health regen on kills, they start health regen immediately on kills. That was the first nerf they made after they reworked that super, the second being that they made each kill give you less energy after like 10 kills.

I know, very minor difference, but it makes a huge difference if you are actively getting shot.

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