Reimagining "competitive" Destiny (Destiny)

by Malagate @, Sea of Tranquility, Tuesday, August 13, 2019, 07:27 (713 days ago) @ cheapLEY

That’s the one thing I wanted to mention. You talked earlier about getting cheap kills, and it’s something I don’t really have much experience with. I run top tree tether because of its neutral game (namely invisibility on dodge). And tether is so bad at actually trapping people that I feel like when I do trap someone, it is mostly a skillful play.

I agree that not every super needs to be a super viable PvP build, though. It’s okay to have an obviously PvE focused subclass.

Top tree tether in PvP is good for point denial in Control, and for shutting down supers either if you know they're coming wayyy beforehand, or if they've just killed you once and you want to prevent them killing you again after you've respawned. And also in Mayhem. Allllll of the Mayhem. Otherwise, it's not worth using in PvP except for the invis.

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