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Reimagining "competitive" Destiny (Destiny)

by MacAddictXIV @, Seattle WA, Tuesday, August 13, 2019, 10:14 (119 days ago) @ CruelLEGACEY

No, it has one with a strong Neutral Game, one with a Shutdown Super, and one that has a strong Neutral Game (so long as you aren’t afraid to be close to enemies), can outcompete most other roaming supers due to what is basically a damaging teleport, lasts a really long time even without quality performance, and has an excess of baseline survivability. Perhaps, just perhaps, the playspace is just that much different on PC than consoles that could be it. But I’d guess it is more likely a question of playstyle.


I understand play style, but I just don't think a "brawler" play style is doable in PvP. I've really wanted it to be and I've definitely tried. I think two grenades and shoulder charge is far more viable as a neutral game than shotgun/melee. There is just no good way for a titan to close distance.


I recorded a clip today of a Titan who’s running skills were some of the best I’ve ever seen. He’d run at me, shotgun drawn, and I just couldn’t hit him. He didn’t jump or slide, he just kinda zig-zagged towards me, always changing directions right as I fired. Made me think “boy, I’ve gotta learn how to do that!” :)

I would love even the ability to have your character make long wide strides that throw of the players headshots or something! anything. I feel like for as many melee style abilities titans have, they don't really have a chance to get in close.


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