Reimagining "competitive" Destiny (Destiny)

by cheapLEY @, Monday, August 12, 2019, 13:55 (335 days ago) @ MacAddictXIV

Alternately, make shoulder charges while your super is active cost more energy on misses. Because the ground covered by spamming that is probably the biggest issue with it in Crucible right now.

Which is funny because that is the whole reason they changed this striker tree. When you were supering you barely every had the chance to even catch up! I remember spending my entire super just trying to chase someone down. And the only alternative was to do as you say, use the shoulder charge, but took basically the entire super just to catch up, if you were lucky, and then you only got one kill.

That’s how it should work. If you don’t deploy your super at an opportune time, you shouldn’t just automatically be able to run people down. Give roaming supers a slightly increased sprint speed above non-supered players (increase of 15 percent? 20?) and punish them for spamming attack to increase speed. Certainly allow them to do it, but at increased drain on your super meter.

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