Reimagining "competitive" Destiny (Destiny)

by MacAddictXIV @, Seattle WA, Tuesday, August 13, 2019, 06:49 (713 days ago) @ cheapLEY

That’s the one thing I wanted to mention. You talked earlier about getting cheap kills, and it’s something I don’t really have much experience with. I run top tree tether because of its neutral game (namely invisibility on dodge). And tether is so bad at actually trapping people that I feel like when I do trap someone, it is mostly a skillful play.

I agree that not every super needs to be a super viable PvP build, though. It’s okay to have an obviously PvE focused subclass.

Yeah, and the Code of the Juggernaut is completely a PvE subclass with the exception of the buff to being about to shoulder charge to gain distance on an enemy. Which, apparently is the only thing people complain about :D

Complete thread:

 RSS Feed of thread