More incentive talk

by marmot 1333 @, Wednesday, July 10, 2013, 14:09 (3945 days ago) @ Cody Miller

"Likewise if you have to create 'incentives' for casual players to keep playing, then you're going to make your game worse for the people who actually do like to replay, an decrease the overall quality if your game."

I understand what you're getting at, but this statement is weaselly, with no way to prove or disprove.

Moreover, I disagree with the spirit of the statement. As an analogy, imagine if Subway introduces a punchcard where if you buy five sandwiches, you get the 6th free. You're saying this makes all the sandwiches worse for those who already liked them.


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