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More incentive talk

by JDQuackers ⌂ @, McMurray, PA, Thursday, July 11, 2013, 14:51 (3945 days ago) @ Cody Miller

Ideally all that should be available to the player from the start (with exceptions, see MegaMan), but the difficulty of the game should be what ramps up accordingly. As the game gets harder, the player has to figure out how to use all these techniques to win.

That's how it used to be done, and the best way in my nuanced opinion.

Why does Megaman get an exception? What about Super Metroid? I don't understand why it's okay for some games to slowly "introduce gameplay" and others cannot. It seems entirely arbitrary the way you're justifying your personal viewpoint on this being bad practice in some games.


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