More incentive talk

by kapowaz, Thursday, July 11, 2013, 01:57 (3945 days ago) @ Cody Miller

I think puzzle games operate a little differently. The challenges aren't really incentives, so much as new puzzles.

Plants vs Zombies: reward for completing a given level = a new plant. A new weapon in your armoury, which unlocks new gameplay strategies.

Any MMO: reward for levelling up = new abilities.

EVE Online: reward for learning skills = ability to fly new ships. Reward for reaching a given reputation level with an NPC faction = new missions or gameplay-affecting items.

It's not just puzzle games; the industry is replete with examples of intrinsic rewards that have gameplay benefits. They might not be to your taste, but they do exist, and they're often very successful.


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