agreed...

by Jabberwok, Friday, July 12, 2013, 12:25 (3944 days ago) @ marmot 1333

True. I'm hoping it will strike a balance, and I think the overlap between single player and public spaces might help with that. With Borderlands, I've gone back and forth between parties who kill a boss before I can manage to run from the spawn to the arena, and parties who stand around talking about Call of Duty until I get bored and quit. And the overabundance of weapons is definitely an issue. In my opinion, recent games are borrowing the wrong elements from traditional RPGs. I'd rather focus on building a good character than randomly finding a good weapon.

The one thing I'm worried about with Destiny is that the original Halo games had a very well-constructed sandbox, with each weapon being very unique and built for a specific role. Games with a larger quantity or that add randomization to items tend to be lacking the level of quality that comes with more thoughtful design, Borderlands being the most obvious example.

There's so much loot it takes about 1/2 your gameplay time to sort through it all.

I bought it last week when it was on sale and while I do enjoy it, I had to will myself to not even pick stuff up when my inventory was full so I could get to the next check-point before my limited game-time was up.

I actually had the opposite experience with the matchmaking; had a level 50 in with 3 level ~15s and he was just blazing through everything, running ahead and leaving me nothing to shoot.

Bringing it on back to Destiny, I get the feeling that Destiny will have less overall loot. That, combined with the emphasis on upgrading your weapons that (AFAIK) Borderlands does not have, seems like you will have more opportunity to develop a bond between you and your weapon.

"Yeah, I got this pistol the first week I had the game, but it took me 6 months to level it up all the way" vs "Yeah, I just got this pistol 5 minute ago and now I have a better one"


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