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More incentive talk

by ZackDark @, Not behind you. NO! Don't look., Thursday, July 11, 2013, 15:02 (3944 days ago) @ Cody Miller

IMO, overwhelming the player with gameplay choices right from the start without even having at least an off-main-game tutorial about them is very poor design. Having us play by trial-and-error is not very fun and once you finally find a good approach, you tend to stick with it.


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