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More incentive talk

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, July 11, 2013, 00:23 (3945 days ago) @ Tails

Those Portal challenges that were so awesome? Those were "incentives" to replay the level (quickest time, fewest portals etc. - they encourage you to play the exact same content but in a different way).

Would you perhaps concede that (as is virtually always the case) implementation is king, and that Valve simply got it right where others sometimes get it wrong?

I think puzzle games operate a little differently. The challenges aren't really incentives, so much as new puzzles. Ok, now beat this chamber using 6 or fewer portals. You have to think and solve a totally new puzzle. This is pretty different than giving rewards for tasks in game, since the whole point of a puzzle game is to solve puzzles, and the challenges are themselves new puzzles.


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