More incentive talk

by kapowaz, Wednesday, July 10, 2013, 23:48 (3945 days ago) @ MrPadraig08

Think what he was saying is in reference to fact that campaign is not nearly as replayable in the player's eyes as multiplayer. (Though I completely agree with you guys about it's replayability and full of possibility encounters)

This is how I see it too. The Halo campaigns have the same sort of replayability that a good movie or book has; you want to go back and experience it again, but it's likely to be roughly the same experience as the first time. Certainly the narrative isn't going to go off in a different direction.

But different people replay for different reasons. Completists want to explore every nook and cranny, test the physics of the world and try to get to places they're not meant to. Others want the satisfaction of extreme challenge. It's so hard to guess how they're going to tackle these incentives when they have to satisfy so many different types of gamer, and when the gameplay and world remain mostly undefined.


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