More incentive talk

by Claude Errera @, Thursday, July 11, 2013, 12:03 (3945 days ago) @ Cody Miller

If it unlocks new 'gameplay' strategies, then the game would have been more interesting and complex with it to begin with, and thus it should have been available from the start. It's not compelling to play a worse version of the game in order to then play a better version.

So in your view one is a worse version and one is a better version. In my view one is a different version than the other - neither is inherently 'better', they're DIFFERENT. One is available at the start, others (equally valuable) unlock along the way.

To me, this is far more analogous to the 'level 2 unlocks after you finish level 1' argument - which you said was the way it HAS to work.

I think you need to worry less about value judgements. ;)


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