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More incentive talk

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, July 11, 2013, 10:55 (3945 days ago) @ Tails


I'd suggest you're keeping to too obvious a definition of a replay incentive. If you want an example that falls under perhaps a subtler definition, look at Trials. Friend leaderboards and ghost support are two things I'd say are great incentives to replay content - not integral to the second-to-second gameplay mechanics but wrappers around it that tease you to go again and again. That's replay incentives applied unobtrusively and to great effect.

Those things are simply there to measure your skill at the game, so all that is is someone replaying the game because they desire to improve their skill.


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