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More incentive talk

by RC ⌂, UK, Thursday, July 11, 2013, 13:14 (3945 days ago) @ Cody Miller

Incentives don't justify modes, they don't replace solid core gameplay. They're multipliers. Multiplying zero by anything still leaves you with zero.


They are divisors.

Twisting analogies:

5 / 0.5 = 10

:D

However when there is a reward involved, this alters the ability of the player to enjoy the moment to moment pleasure of the game, simply because now instead of focusing on the present, the player has to focus on future.

If the game is sufficiently engaging or challenging in itself, a player will have to forget about the reward in order to focus on the task at hand.

Don't tell me every time you're doing your job you're only thinking about your pay packet at the end of it, all the time?


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