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One nit (Destiny)

by unoudid @, Somewhere over the rainbow, Tuesday, June 23, 2015, 16:03 (3248 days ago) @ Beorn

I get the use of slight hyperbole as a matter of trying to make a point, but minimizing the work of animators, mocap artists, and techs is kind of gross. I think most people not involved with game dev would be absolutely astonished at how much work goes into something as seemingly "trivial" as creating a dance cycle.

I haven't worked on video games. But I used to work doing architectural renderings. The sheer amount of time to make something realistic or then realistic + stylized was mind blowing. I can only imagine once you add mocap, animators, etc... how much time is put into something simple like a dance move.


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