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The cover story of September's Game Informer magazine is Rise of Iron, and they'll be teasing content all month in preparation. You can see the coverage trailer on their website now (thanks, CybrKN). Lots to talk about, even though it's only snippets now!
CyberKN also let us know about GameInformer's two-page interview with Lead Designer Ryan Paradis, and the accompanying Media Gallery with over a hundred new images of the revamped Prison!
In the latest content from Game Informer, Bungie discusses how Year 1 of Destiny is shaping the future of Destiny. An interesting video with what they were thinking while developing the game as well as what is influencing them for the future of the game. Thanks to Cyber for pointing it out on the forum.
Didn't pay much attention to Destiny's story? Didn't read the Grimoire? Or just didn't follow it's vagueness? Well Game Informer has you covered! Today's article in their month long coverage summarizes the story of the base game and both expansions, as well as the lore you can only find in the Grimoire (and there may even be a few hints about story to come). Give it a read if you're not confident in your knowledge! (Thanks Dooskey for pointing it out on the forum).
Today's Game Informer coverage comes by way of a developer walkthrough of the Crucible map Vertigo coming in The Taken King. Lots of detail and lots of commentary on their design decisions. Go take a look! (Thanks Korny for pointing it out!)
Game Informer's Destiny info dump continues today with an article about Destiny's new subclasses. Sage Merrill covers the decisions behind the new subclasses as well as some information you may not have known about them. (Thanks CyberKN for pointing it out)
Game Informer has put up video previews of every new Crucible map (teasers that include the intro views and a couple of shots of gameplay) on one handy page. They take place in varied arenas across the system - click the link if you want to know exactly where! There's also a ship in one that looks familiar...
Something I think we're all excited about from The Taken King is the promised improvements to Destiny's campaign structure, as well as to the storytelling for The Taken King's campaign. Game Informer sat down with Luke Smith and Mark Noseworthy to discuss their plans. Also, pay attention to the video and you may catch a look at some new exotics coming as well. Go watch the interview! (Thanks to Speedracer for mentioning it on the forum)
To prepare for their coverage of The Taken King this month, Game Informer went to Bungie to play The Taken King for more than a day. The Game Informer Show (GI's podcast) discusses their experiences with the expansion and what they think of the upcoming content. It has good variety of opinions from someone who has played over 700 hours, to someone that didn't even finish the original campaign. Go see what they thought:
In the Taken King a brand new exotic is being introduced: The Sleeper Simulant, a Fusion Rifle that will reside in your heavy slot. In their continued coverage of The Taken King this month, Game Informer talked to Bungie about its design, how to get it, and took a look at it in action. There's even a video to see how it fires in game! Go take a look!
GameInformer sat down with Luke Smith and asked him a series of (mostly) Destiny related questions. Some new tidbits of information, some humor, and some interestingly dodged questions. Go see for yourself!
Kidtsunami was first in our forum with the Game Informer article revealing that Year One Legendary weapons will not be able to ascend to Year Two standards. Start saying your goodbyes - but also start preparing for some "genuinely novel shooting experiences".
When The Taken King launches, you won't be hearing Peter Dinklage as your Ghost anymore - even if you start the game over. Nolan North (who Bungie fans will remember as Romeo from ODST) is not only recording the dialogue for your Ghost for the forseen future, but also re-recording all of the previous lines by Dinklage as well. (CougRon was first on our forum in reporting this huge news from Game Informer.)
Destiny's Year One is about to leave behind levels associated with your gear. Game Informer says it well:
Players earn XP by killing monsters, completing missions, and turning in bounties, as has always been the case, but that experience now feeds directly into your level progression all the way from 1 to the new level cap of 40."
Destiny's new expansion will be this month's cover article for Game Informer. They'll be teasing out all the tidbits they learned from Bungie as time goes on at this hub page. We'll hit the highlights here in a moment, but just from their cover-reveal article once can gleam a number of things (as Speedracer513 points out), like new in-game cutscenes!
If you missed GameInformer's January 2014 article because you didn't have a subscription, you're in luck - GI has released that article to everyone, for free. Awesome! (It's a really good read, and contains a boatload of info we haven't seen elsewhere. You've probably seen most of the content now via third-party sources - but here's your chance to read the actual article.)
"We don't want to be constrained. We just want to make awesome stuff."
Technical Art Director Ryan Ellis gave an interview to Game Informer in which he describes the growth of the team (and the evolution of the gameplay - did you know Destiny started as a third person shooter?). Go give it a watch! Thanks, Xenos.
Bungie art director Christopher Barrett is back with the Game Informer crew breaking down the incredible locations you'll visit around the solar system when you pop Destiny into your disc tray. No word on whether or not GI can be held legally responsible for the damage my drool has now caused my laptop keyboard. Thanks a lot guys. Anyway... GO CHECK IT OUT!
Game Informer continues to unveil the wealth of Destiny content they generated from their recent visit to Bellevue - the latest piece is a video interview with Marty O'Donnell and Mike Salvatori, discussing the music of Destiny and the collaboration they were able to enter into with Paul McCartney. Go watch. Thanks to Zero for the heads-up.
Xenos mentioned in the forum that Game Informer has published another Destiny feature, this time focusing on the various enemy factions found in Destiny. There are a few new tidbits about the look and feel of each, plus some hints about spaces we might see them inhabit. Go read!
Tyson Green (who came to Bungie from the Myth and Halo communities oh so many years ago) is the subject of the latest Game Informer interview - and his points are truly fascinating! He's the Investment Lead for Destiny, and it's his job to keep you coming back for more. He tries to explain where inspiration has come from other games, and where he feels that other games haven't gone far enough. He directly addresses multiple concerns mentioned on our forums (and elsewhere) - I STILL don't fully understand how it's all going to work, but I'm heartened to know that Bungie understands what makes me nervous, and is actively thinking about those things. Go watch for yourself! Thanks, Xenos.
Game Informer sat down with Lars Bakken, design lead on Destiny, to talk all things multiplayer (well, some things). Lars talks about design philosophy, mechanics and how Destiny compares to Halo. If you're not the video type, Ragashingo put together a list of key information.