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Today begins the second annual #Game2Give charity event in support of the Bungie Foundation and Childrenâ€™s Miracle Network Hospitals. They are kicking things off with a streaming marathon so stop by and help them reach their donation goals. You can see the streaming schedule, milestone rewards and donation incentives. CHECK IT OUT.
UPDATE: Bungie has reached their first milestone of $250K and released concept art for the Dawning Titan Universal Armor Ornament. The $500K milestone was also met, which gave us the Warlock Ornament.
UPDATE: The 750K milestone was reached so the Hunter armor was released.
UPDATE: The 1M milestone was reached and Bungie showed us an upcoming fusion rifle.
The last two This Week At Bungie articles over at Bungie.net have been notably forthcoming about upcoming changes to various Destiny features and activities.
In their April 23rd update, Bungie talked about creating a more rewarding Trials of Osiris and delved relatively deeply into some of Destiny 2's current and upcoming safeguards against cheaters. Although Bungie can't share all their anti-cheat details, it was interesting to learn that they are partnering with other high profile companies like Valve to combat certain forms of cheating.
This week, Bungie first put a spotlight as to the reasons why Titans have been fairing so well in the Guardian Games. Turns out Titans are just trying harder than the other classes. Bungie then spent some time talking about their plans to keep more seasonal activities around for newer players even as the game continues to move forward. Having hand picked seasonal weapons show up in normal activities like Strikes and the Crucible seemed like a nice win.
Really, the last two weekly updates have been pretty packed with useful info beyond just the aforementioned updates. Bungie's charitable efforts to assist with the ongoing coronavirus pandemic are a nice read, for instance. You can check both updates out at the links above, or head on over to our highly searchable Bungie Weekly Updates Archive.
This morning, Bungie announced a new series of bounties and challenges in which Titans can compete to prove, once and for all, that they, and not so much Hunters and Warlocks, are the wall against which The Darkness breaks.
But donâ€™t worry non-Titans, all classes get access to new ships, sparrows, weapons, and cool class themed Ghosts. The Titan Games kick off April 21st and runs through May 11th after which Titan banners will, surely, decorate The Tower for the rest of the year. Oh, and thereâ€™s a cool looking physical reward for players to earn, as well!
For more info, check out Bungieâ€™s Titan Games page, or watch the announcement video below.
Our own mastrbiggy was able to grab some video from a Gambit match at E3 this week; it's not him playing, but the footage does a decent job of showing the various aspects of a Gambit match. Go take a look! (Watch on YouTube for full res; 4k should be available - if it's not, wait a bit and try again.)
Unfortunately, they didn't win any of those categories - but congrats to the team for the showing!
Bungie had a short presentation at Gamescom today and as part of it they showed off a video highlighting European Deadzone Gameplay, narrated by a new NPC! Watch the video below on Youtube:
The folks over at PC Gamer had an in-depth interview with Bungie's own Luke Smith; answering a series of burning questions that covered not only the PC version of Destiny 2, but also shed some light on a number of details that fans across all platforms may have been wondering about. Check it out, and thanks to Ragashingo for the heads up!
Bungie has finally revealed Destiny 2 gameplay! They covered a lot of details about new features in the 1 hour long gameplay reveal, but if you don't have an hour go ahead and watch the short gameplay trailer! Both are embedded below:
Bungie will be showing off some content from Rise of Iron at 10AM Pacific time on Tuesday, and reports say there may be some big stuff announced! Custom games maybe? Tune in to watch below or over at Bungie's Twitch page. It'll be archived as soon as possible afterwards as well! Bungie will also be streaming throughout Gamescom, though if you're in the US it may not be at the most convenient times. Check out the schedule over at Bungie.net.
The cover story of September's Game Informer magazine is Rise of Iron, and they'll be teasing content all month in preparation. You can see the coverage trailer on their website now (thanks, CybrKN). Lots to talk about, even though it's only snippets now!
CyberKN also let us know about GameInformer's two-page interview with Lead Designer Ryan Paradis, and the accompanying Media Gallery with over a hundred new images of the revamped Prison!
These two videos have also been quietly sitting in our news queue, but they definitely deserve to see the light of day! If you're in Destiny withdrawal, have at them:
In the latest content from Game Informer, Bungie discusses how Year 1 of Destiny is shaping the future of Destiny. An interesting video with what they were thinking while developing the game as well as what is influencing them for the future of the game. Thanks to Cyber for pointing it out on the forum.
Didn't pay much attention to Destiny's story? Didn't read the Grimoire? Or just didn't follow it's vagueness? Well Game Informer has you covered! Today's article in their month long coverage summarizes the story of the base game and both expansions, as well as the lore you can only find in the Grimoire (and there may even be a few hints about story to come). Give it a read if you're not confident in your knowledge! (Thanks Dooskey for pointing it out on the forum).
Today's Game Informer coverage comes by way of a developer walkthrough of the Crucible map Vertigo coming in The Taken King. Lots of detail and lots of commentary on their design decisions. Go take a look! (Thanks Korny for pointing it out!)
Game Informer's Destiny info dump continues today with an article about Destiny's new subclasses. Sage Merrill covers the decisions behind the new subclasses as well as some information you may not have known about them. (Thanks CyberKN for pointing it out)
Game Informer has put up video previews of every new Crucible map (teasers that include the intro views and a couple of shots of gameplay) on one handy page. They take place in varied arenas across the system - click the link if you want to know exactly where! There's also a ship in one that looks familiar...
Something I think we're all excited about from The Taken King is the promised improvements to Destiny's campaign structure, as well as to the storytelling for The Taken King's campaign. Game Informer sat down with Luke Smith and Mark Noseworthy to discuss their plans. Also, pay attention to the video and you may catch a look at some new exotics coming as well. Go watch the interview! (Thanks to Speedracer for mentioning it on the forum)
To prepare for their coverage of The Taken King this month, Game Informer went to Bungie to play The Taken King for more than a day. The Game Informer Show (GI's podcast) discusses their experiences with the expansion and what they think of the upcoming content. It has good variety of opinions from someone who has played over 700 hours, to someone that didn't even finish the original campaign. Go see what they thought:
In the Taken King a brand new exotic is being introduced: The Sleeper Simulant, a Fusion Rifle that will reside in your heavy slot. In their continued coverage of The Taken King this month, Game Informer talked to Bungie about its design, how to get it, and took a look at it in action. There's even a video to see how it fires in game! Go take a look!
As part of their IGN Live content at Gamescom, IGN interviewed DeeJ about The Taken King. As is the norm with these press interviews not a huge amount of new information, but there are some interesting things to note:
Thanks to Speedracer for pointing out the interview ahead of time.
GameInformer sat down with Luke Smith and asked him a series of (mostly) Destiny related questions. Some new tidbits of information, some humor, and some interestingly dodged questions. Go see for yourself!
Kidtsunami was first in our forum with the Game Informer article revealing that Year One Legendary weapons will not be able to ascend to Year Two standards. Start saying your goodbyes - but also start preparing for some "genuinely novel shooting experiences".