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State of the Eververse (Destiny)

by MacAddictXIV @, Seattle WA, Thursday, October 17, 2019, 13:33 (1651 days ago) @ Cody Miller

Oh, you mean when games were made by teams of 1-10 people, in 6 months or less?

Yeah, I remember those days.


That's funny. Detroit Become Human was made by 180 people over the course of a few years with cutting edge graphics and story branching. And where the microtransactions there?

What about Zelda Breath of the Wild? No microtransactions.

God of War didn't have any.

How odd that three modern AAA cutting edge games didn't need them.


And yet none of those are live games. There is a big difference. In fact, are any of those games even multiplayer games?


This is a solid point. Anyone know if there are any multiplayer AAA games that don't have microtransactions?

I mean, a live game is far more important to my counter point, but multiplayer games still have to maintain a server and stuff so that's money they have to account for when they sell their game.


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