Raids (Destiny)

by Oz Mills, Tuesday, May 07, 2013, 09:40 (4009 days ago) @ Cody Miller

Simple solution:

Difficulty levels.

Implementing this in a shared experience would be interesting. Other online experiences have done it so that a user can play a base difficulty, then if they wish to they can up the challenge for more powerful returns. ("Hardcore" or "Elite" dungeons in MMOs, Shared RPGs like Diablo II, etc)

I'd imagine a similar situation may happen here... depending on how the game world(s) are laid out, and if the "Open world" is instanced or not. Is this a Diablo-style thing where it's just your experience and anyone with you, and you select the challenge beforehand, or an MMO-style where everything's open and only specific areas have the possibility of upping the challenge?


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