Raids (Destiny)

by Cold, Wednesday, May 08, 2013, 06:45 (4039 days ago) @ Cody Miller

I see.

I got the impression you disliked the idea all bad.

I still feel like you're generalizing my idea though.

My suggestion essentially increases content in a very easy (and the more important, quick) way, which would lead to Desrtiny discs being in trays for a very long period of time.

If you make the hardest difficulty level of Destiny beatable on the first playthrough, or first encounter rather, (I think it's unlikely Destiny will have "playthroughs"), then people will play that playthrough first. Which upon completing the story would leave players without/waiting on new content and would result in three possible things: players being subjegated to loot farming, the game being reduced to just another multiplayer FPS, and an unsteady, declining player base.

You cannot, or should not at least, approach the difficulty levels of a loot oriented game in the same fashion you would an FPS and other game types.

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