Avatar

Is Bungie trapped between a rock and a hard place? (Destiny)

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Wednesday, January 03, 2018, 08:09 (2357 days ago)

Those of you who are able to traverse the saltwaters of the Destiny Reddit may have already seen this, but for those who haven't (quoted with formatting and all)...

According to Jason Schreier of Kotaku there was a big reboot of the development of Destiny 2 sometime in early 2016

Jason Schreier recently said this on the DTR Podcast. Here is the link to what he said: https://youtu.be/A_Z0RgwFnAc?t=14m53s

Here is the exact quote for people that can't listen to the full podcast:


I think that it (Destiny 2) was made in a relatively short period of time. There was a big reboot of Destiny 2 at some point of early 2016. There had been a previous director who was directing the game before Luke Smith (who's the current director) took over. So that guy was kind of put aside and Luke Smith took over. I believe that was in April of 2016 but I might be misremembering. Don't hold me to that exact line. So if you think about it that way then they didn't really have a ton of time. It had been a 16 months period between the reboot and when the game finally shipped.


He also talked about how Eververse came to existence. He said:

What Bungie decided was we can't do this any more this is too hard for us to do (referring to releasing a DLC every few months) the tools that we're working with are really hard to deal with. it's hard for us to make this much content. it's just hard to make content in general. And they said we're going to do a smaller or drip feed of smaller stuff and we're going to put up the Eververse and make money that way, and Activision said okay. it was a part of their renegotiated deal and they got to a point where they didn't have to be cranking up so much content


This is just unbelievable and it really goes to show that Bungie does not learn for their mistakes.

If rebooting the development of Destiny 1 didn't work out well fot you then why the hell did you guys think that it would be an amazing idea to reboot the development of Destiny 2??

I don't care that they rebooted -AGAIN- because, well, we've had that discussion. We've had our wonderings of what in the world is going on within Bungie. We've criticized and critiqued our thoughts upon this _______ game to sort out our frustrations and concerns with it. Some play, becuse we know deep down that like Vader, there is good in it. Also... shoot, no one has gunplay like Bungie, for better and for worse.

As for Eververse... eh. It only makes me wonder even more then I already have. What was designed because of want, and what was designed because of requirement?

Bungie is contractually obligated to make Destiny for a set amount of time. Furthermore the ambitions, requirements and expectations they set upon themselves did not survive first contact beyond their wildest dreams.

Reading/Listening to all this I find myself asking; Did Bungie trip over it's own ambitions? Is Bungie trapped between a rock and a hard place? Did Bungie bite off more then it could chew, and now it is contractually obligated to swallow?


Complete thread:

 RSS Feed of thread