Avatar

From my perspective, there is a lot that doesn’t make sense (Destiny)

by CruelLEGACEY @, Toronto, Thursday, January 04, 2018, 14:16 (2356 days ago) @ Coaxkez

How would one remove grinding from Destiny's mission design? There's no way you can get away with that in a game like this. Grinding is the bread and butter of a loot based, progression driven experience.

IMO, the story missions should be designed with quality encounters in mind and just have dedicated variants designed for replayability.

The ironic part is that the Halo missions were far more “grindable” than any Destiny mission, because they were so damn fun to replay. The combat was so dynamic and varied that the same encounter could play out differently 10 times in a row. That just doesn’t happen in Destiny. The AI is too static, the encounters too stiff. Theoretically, the variety should come from the different classes and weapons that we choose. But none of that adds as much variety as it could or should. Playing with Scout Rifles requires you to keep your distance a tiny bit more than using an auto rifle, but the difference isn’t that impactful. All the unique and diverse weapons are now crammed into a single category (power), so a lot of potential variety gets flushed down the tubes there too. And the different subclasses look more different than they play in most ways.
You sort of have to go far out of your way to create combat variety in Destiny, where other games (Halo, Titanfall, Battlefield) build the variety into the core combat mechanics in ways that are almost impossible to avoid.


Complete thread:

 RSS Feed of thread